﻿using Microsoft.Practices.Unity;
namespace System
{
    public interface IContainer
    {
        IUnityContainer UnityContainer { get; }
    }

    internal class Container : IContainer
    {
        private readonly IContainer _parent;
        public Container(IContainer parent)
        {
            this._parent = parent;
        }

        public IUnityContainer UnityContainer
        {
            get { throw new NotImplementedException(); }
        }
    }

}